Unreal Engine for Game Design Training in India
- Real-Time Experts Sessions
- LIVE Project
- Certification
- Affordable Fees
- Flexibility
- Placement Support
development, virtual production, architectural visualization, and immersive experiences. It offers
high-fidelity graphics, advanced physics, real-time rendering, and seamless integration with 3D
modeling tools.
Game designers use Unreal Engine to build stunning, interactive environments, realistic
characters, dynamic animations, and immersive gameplay mechanics. With its Blueprint visual
scripting system, Unreal Engine enables both beginners and professionals to create complex
game logic without coding.
If you want to master Unreal Engine for game design, Tech Cluster in Indore provides
industry-standard training from basic to advanced levels, including real-time projects and 100%
placement assistance.
Applications
Unreal Engine is a powerful real-time engine widely used for creating high-quality, interactive 3D experiences. It plays a vital role in game development, enabling the creation of realistic environments with modular assets, dynamic lighting, and immersive gameplay. Unreal is also popular in the film and animation industry for producing cinematic cutscenes with film-quality visuals and storytelling tools. Beyond gaming, it supports VR and AR experiences, allowing creators to build fully immersive virtual and augmented realities. With advanced features like real-time ray tracing, AI behavior systems, and physics simulations, Unreal Engine delivers photorealistic results and highly responsive interactivity. Its versatility makes it an essential tool across industries including gaming, film, VFX, architecture, automotive, and simulation.
Game Design
Unreal Engine |
Blender |
Autodesk Maya |
Zbrush |
Unity |
Substance 3D Painter |
Houdini |
Adobe Photoshop |
Adobe Illustrator |
Visual Studio |
Rider |
Trello |
Jira |
Course Highlights:
Unreal Engine Foundation:
- Introduction to Unreal Engine & UI Navigation
- Level Design & Scene Assembly
- Material Editor & PBR Workflow
- Lighting & Post-Processing Effects
- Introduction to Blueprints (Visual Scripting)
- Physics & Simulations
- Animation System & Sequencer for Cutscenes
- Optimization & Performance Debugging
Unreal Engine Advanced :
- Game Mechanics & Blueprint Scripting
- AI Behavior & NPC Programming
- Character Animation & Rigging in Unreal
- Multiplayer & Networking
- Terrain Generation & Procedural World Building
- Advanced Rendering – Lumen, Nanite, Ray Tracing
- Creating Open Worlds & Large Scale Environments
- Integrating Unreal Engine with 3D Software (Maya, Blender, ZBrush)
- Game Testing & Debuggin
Duration :
- 45 Hours Theory
- 25 Hours Practical
- 30 Hours Project work
Technical Features:
Unreal Engine Foundation:
Introduction to Unreal Engine and Tools
This module introduces students to the Unreal Engine interface and viewport navigation, helping them quickly become familiar with the workspace. They will learn how to set up new projects and properly import assets for use in real-time scenes. Basic transformations—such as moving, rotating, and scaling objects—will be covered, along with efficient scene organization techniques for larger environments. The course also explores the fundamentals of PBR (Physically Based Rendering) materials and how to work with shader nodes within Unreal Engine. Finally, students will discover how to integrate Quixel Megascans to achieve stunning, photorealistic results using high-quality, ready-made assets.
Game Level Design & Environment Creation
In this section, students will explore Unreal Engine’s powerful landscape tools and learn how to generate procedural terrains for large, natural environments. They’ll use foliage tools and asset placement systems to scatter vegetation, rocks, and props realistically across the terrain. The course covers building both interior and exterior spaces, focusing on modular design and efficient level construction. Students will also dive into real-time lighting techniques, including the use of reflection probes and global illumination for natural-looking light and shadows. Finally, atmospheric effects and post-processing tools—such as bloom, depth of field, and fog—will be introduced to enhance the visual mood and cinematic quality of the scenes.
Blueprint Scripting (Visual Coding)
This module introduces students to Unreal Engine’s powerful Blueprint visual scripting system, allowing them to create complex game logic without writing a single line of code. They’ll learn how to build interactive gameplay systems using logic nodes, starting with basic player movement and responsive camera controls. The course then expands into AI pathfinding and non-player character (NPC) behavior, teaching how to make the environment feel alive and responsive. Students will also explore event-driven gameplay using triggers, switches, and custom events to create dynamic and engaging game experiences.
Physics and Simulation
In this advanced module, students will dive into Unreal Engine’s simulation capabilities, beginning with rigid body dynamics and collision handling to create realistic physical interactions between objects. The course then explores cloth and hair simulations, enabling lifelike movement and detailed visual fidelity for characters and props. Students will also work with the Chaos Physics Engine to create dynamic destruction effects, such as shattering walls or collapsing structures in real time. Finally, they’ll experiment with water and fluid effects, learning how to implement realistic oceans, rivers, and splashes for immersive environments.
Lighting & Rendering
This final module focuses on achieving cinematic visuals in Unreal Engine. Students will explore Lumen, Unreal’s real-time global illumination system, to create beautifully lit scenes with dynamic light bounce and natural ambience. They’ll also dive into advanced rendering techniques like ray tracing and screen space reflections for highly realistic lighting, shadows, and surfaces. The course includes the use of volumetric fog, particle systems, and various special effects to enhance mood and realism. Finally, students will master the Sequencer tool to craft high-quality cinematic cutscenes, complete with camera animation, transitions, and post-processing for storytelling and presentation.
Unreal Engine Advanced
Advanced Game Development Workflows
In this advanced module, students will learn how to create expansive, interactive open worlds using Unreal Engine’s powerful world-building tools. They’ll explore techniques for building procedural cities and landscapes, allowing for scalable and diverse environments. The course also introduces MetaHuman Creator, guiding students through the process of designing high-fidelity digital humans and integrating them into their projects with full rigging and facial animation support. Additionally, students will work on vehicle simulation and animation, learning how to bring drivable vehicles to life with physics, controls, and environment interaction for immersive gameplay experiences.
Multiplayer & Online Game Development
This module focuses on the foundations of creating multiplayer games in Unreal Engine. Students will begin by understanding key networking and replication concepts, which are essential for syncing gameplay across clients and servers. They will learn how to set up dedicated servers and configure multiplayer environments that support real-time interaction between players. The course also covers the creation of custom multiplayer game modes, enabling competitive or cooperative experiences. Finally, students will explore implementing voice chat and player matchmaking systems to enhance social features and ensure smooth player connectivity.
Virtual Production & Cinematics
This specialized module explores the use of Unreal Engine in film and animation production, showing how real-time technology is transforming traditional pipelines. Students will learn to integrate motion capture and facial animation for lifelike character performance, using both live input and recorded data. The course also covers green screen compositing within Unreal, blending live-action footage with 3D environments in real time. To wrap up, students will master the art of rendering high-quality cinematic shots using Unreal’s Sequencer, lighting tools, and post-processing effects—ideal for virtual production, animated films, and VFX-heavy scenes.
Game Engine Optimization
In this essential module, students will focus on optimizing their projects for real-time performance. They’ll begin by setting up LOD (Level of Detail) systems to ensure assets display efficiently at various distances, maintaining visual quality without overloading the engine. The course then dives into performance profiling and debugging, using built-in Unreal tools to identify bottlenecks and improve frame rates. Finally, students will learn techniques for reducing draw calls, optimizing textures, and managing resource usage—crucial skills for delivering smooth, high-quality experiences across platforms.
Game Deployment & Publishing
In the final stage of the course, students will learn how to package and deploy games across multiple platforms, including PC, console, and mobile devices. They’ll also explore exporting projects for VR and AR platforms, ensuring compatibility and performance for immersive experiences. The module covers how to integrate ads and in-app purchases, providing monetization options for mobile and free-to-play games. Finally, students will be guided through best practices for game testing and bug fixing, using tools and workflows to identify issues and deliver polished, stable builds ready for release.
Upcoming Batches
Certifications
Unreal Engine Certification Training
About Unreal Engine Certification Training in Indore at Tech Cluster