Substance 3D Painter for Game Design Training in India
- Real-Time Experts Sessions
- LIVE Project
- Certification
- Affordable Fees
- Flexibility
- Placement Support
Substance 3D Painter is the industry standard for texturing and painting 3D assets used in
games, films, and VFX. Game artists use Substance Painter to create high-quality PBR
textures, procedural materials, and realistic surface details for 3D models, making it
essential for game-ready asset creation.
With its non-destructive workflow, smart materials, generators, and real-time viewport,
Substance 3D Painter allows artists to texture characters, props, weapons, vehicles, and
environments seamlessly.
If you want to master Substance 3D Painter for game design, Tech Cluster in Indore offers
industry-standard training from basic to advanced levels, covering real-time projects and
100% placement assistance.
Application
Substance 3D Painter is a powerful tool used for creating game-ready textures with high levels of detail for characters, props, and environments. Artists can texture weapons and armor using PBR techniques to add realistic wear and tear, while architectural assets benefit from aged materials and weathering effects. Whether aiming for a stylized or realistic art style, procedural materials and smart masks offer flexibility in the design process. It also supports baking high-quality maps like Ambient Occlusion (AO), Curvature, Normal, and ID maps to enhance detailing. With seamless integration into game engines like Unreal Engine and Unity, Substance 3D Painter is widely adopted across the gaming, film, VR/AR, automotive, and product design industries.
Course Highlights:
Substance 3D Painter Foundation:
- Introduction to Substance 3D Painter Interface & Navigation
- Understanding PBR Workflow & Material Types
- Importing Models & Mesh Optimization
- Baking High-Poly to Low-Poly Maps
- Texture Painting with Brushes & Masks
- Smart Materials & Generators
- Exporting Textures for Game Engines
Substance 3D Painter Advanced :
- Game-Ready Texturing Techniques
- Procedural Texturing & Smart Masks
- Normal, AO, Roughness, and Height Map Baking
- Creating Stylized & Realistic Textures
- Weathering Effects – Dirt, Rust, Scratches
- Metallic & Non-Metallic Workflow
- Exporting to Unreal Engine & Unity
- Cinematic Rendering & Portfolio Showcase
Duration :
- 45 Hours Theory
- 25 Hours Practical
- 30 Hours Project work
Technical Features:
Substance 3D Painter Foundation:
Introduction to Substance 3D Painter and Tools
This module introduces students to Substance 3D Painter, a powerful tool for creating game-ready textures with a focus on realism and flexibility. Learners will begin by exploring the interface and viewport navigation, understanding how to efficiently move around their 3D models. They will gain a solid grasp of UVs and texture resolution, which are essential for clean, high-quality texturing. The course also covers importing 3D models and properly setting up projects for an optimized workflow. Students will dive into the PBR (Physically Based Rendering) workflow, learning about different texture channels such as base color, roughness, metalness, and normal maps. With layer-based texturing, they’ll be able to build complex, realistic surfaces using procedural effects, masks, and brushes.
Texture Painting and Smart Materials
IIn this advanced texturing module, students will explore both hand-painted and procedural techniques to achieve a variety of visual styles, from stylized to hyper-realistic. They’ll learn to use Smart Materials, Smart Masks, and Generators to quickly add rich surface detail like edge wear, rust, and curvature-based effects. The course dives into brush customization and stencil projection, enabling precise control over painting and detailing. Students will enhance their assets with realistic touches such as dust, dirt, scratches, and surface wear, bringing depth and storytelling to every texture. Additionally, they’ll learn how to access and use materials from Substance Source, and even create their own custom materials for reusable, production-ready workflows.
Baking & Map Generation
This module focuses on the technical essentials of preparing textures for use in game engines. Students will learn how to bake essential maps such as Normal, Ambient Occlusion (AO), Curvature, and World Space to bring depth and realism to their textures. They’ll explore ID masking techniques and multi-channel texture baking to efficiently target and texture different parts of a model. Once baking is complete, the course covers exporting texture maps in formats optimized for real-time engines like Unreal Engine and Unity. Students will also be guided through the process of setting up materials in both engines, applying the exported maps correctly to ensure consistent and professional-quality results across platforms.
Rendering & Presentation
In the concluding module, students will learn how to present their textured assets professionally using IRay rendering within Substance 3D Painter. This powerful rendering engine allows for high-quality previews with realistic lighting and materials, helping artists evaluate and showcase their work. They will also create turntable renders—dynamic, rotating presentations ideal for portfolios and client showcases. Finally, the course covers how to export textures for different platforms, ensuring compatibility with game engines, renderers, and real-time applications, so students are fully prepared for industry-standard workflows.
Substance 3D Painter Advanced
Game-Ready Asset Texturing
This advanced module dives deeper into professional texturing techniques used in AAA production. Students will master the Advanced PBR Workflow, including working with UDIMs for high-resolution texturing across complex models. They’ll explore multi-texture set management and learn to build complex shaders tailored for realism and modularity. The course emphasizes adding environmental storytelling through dirt, rust, moss, and weathering effects, enhancing both detail and authenticity. Students will also work with custom decals and projection mapping to apply logos, patterns, and intricate surface details with precision. Finally, the module focuses on texture optimization techniques to maintain high visual fidelity while ensuring top-tier performance in real-time engines.
Procedural Materials & Generators
This module introduces students to creative surface detailing using noise, grunge, and procedural masks—essential tools for quickly adding natural variation to textures. They’ll learn how to apply dynamic edge wear and surface imperfections, such as scratches, paint chipping, and dirt buildup, which help bring realism and storytelling to every asset. For those interested in more artistic expression, the course also covers how to create stylized hand-painted textures, blending painterly techniques with Substance Painter’s digital workflow to achieve unique and expressive visual styles.
Exporting & Game Engine Integration
This final module focuses on preparing assets for seamless integration into real-time engines. Students will learn best practices for optimizing textures specifically for Unreal Engine and Unity, ensuring high performance without sacrificing visual quality. The course covers the process of creating game-ready materials, including setting up base color, normal, roughness, and metallic maps. Additionally, students will explore the full workflow from Substance 3D Painter to Unreal Engine and Unity, including exporting textures in the correct formats, setting up material instances, and verifying visual consistency between platforms.
Cinematic Rendering & Presentation
To wrap up the course, students will learn how to present their work with a polished and professional finish. The module covers final render setup and lighting in IRay, allowing artists to create high-quality renders that highlight their textures and models. Students will also focus on portfolio-ready asset showcasing, learning how to frame, light, and render their creations in a way that appeals to studios and clients. Lastly, they’ll create turntable animations for dynamic presentations, ideal for demo reels, showreels, and online portfolios.
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Substance 3D Painter Certification Training
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